﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; USAGE:
;
; Basic structure for a decision event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (this is the country that will either benefit or be penalized by the script)
; #DISPLAY_ORDER= When do we display this event? (values range [0, 1]; Default= 0; Beginning of Turn= 1)
; #DECISION= What internal decision number is this event assigned to? (values range [1, 1100]; max of 1100 decisions per campaign)
; #MPP_UPDOWN= Will there be an associated MPP amount added or subtracted with respect to #COUNTRY_ID for this decision if yes? (values range [-9999, 9999])
; #MPP_TURNS= How many turns will the #MPP_UPDOWN= value be added or subracted for? (values range [0, 500])
; #MPP_TEXT= What text will be shown in the MPP collection dialog for this event if the #MPP_UPDOWN value is set?
; #AI_RESPONSE= What percentage chance will the AI respond 'Yes' to this event? (values range [0, 100])
; #AI_RESPONSE_POPUP= What is the AI response popup? Note, this popup is also used in the previous turn summary list
; #NOTES= Text to display if the player clicks on the NOTES button in the DECISION screen
; #NOTES_POSITION= What position should we center the map on if the player clicks on the NOTES button (entry can be left blank)
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #TEXT_RGB= Text color for the decision event
;            Format: red, green, blue (values range [0, 255])
; #SHADOW_RGB= Shadow color for the decision event text (NOT USED IN SC3)
;              Format: red, green, blue (values range [0, 255])
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #NATIONAL_MORALE_TRIGGER= Under what national morale situation will this event occur
;                           Format: country_id [national_morale_percentage]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Use the reference values provided for #COUNTRY_ID and not the country names
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes. More than one position can be set.
; Each #ALIGNMENT_POSITION will be read with AND logic.
;
; More than one #NATIONAL_MORALE_TRIGGER can be set and the event checks for a value less than or
; equal to the 'national_morale_percentage'.
; Each #NATIONAL_MORALE_TRIGGER line will be read using AND logic.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDERED FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= DE 173 - Germany: Dummy Event to turn Historical POP UPs On/Off (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 173
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= UK: Deploy Western Desert Force? (DE - 101)
#POPUP= 
#MESSAGE= <<TAG_1>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 101
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_2>>
;Set AI acceptance % (AI will accept 100% of the time)
#NOTES= <<TAG_3>>
#NOTES_POSITION= 204,125
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Alexandria is in Entente hands
#ALIGNMENT_POSITION= 206,124 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Bardia occupied by the Central Powers
#CONDITION_POSITION= 196,123 [0,0] [1,1] [1] [0]
; Tobruk occupied by the Central Powers
#CONDITION_POSITION= 194,122 [0,0] [1,1] [1] [0]
; Sidi Barrani occupied by the Central Powers
#CONDITION_POSITION= 198,123 [0,0] [1,1] [1] [0]
}

{
#NAME= UK: Provide The USA With Funds? (DE - 102)
#POPUP= 
#MESSAGE= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 102
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 10
#MPP_TEXT= <<TAG_5>>
#NOTES= <<TAG_6>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Introduce Conscription In The UK Mainland? (DE - 103)
#POPUP= 
#MESSAGE= <<TAG_7>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 103
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_9>>
#NOTES_POSITION= 144,75
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_10>>
#DATE= 1916/01/27
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploy Indian Troops In France or Egypt? (DE - 104)
#POPUP= 
#MESSAGE= <<TAG_11>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 104
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_12>>
#NOTES_POSITION= 157,97
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_13>>
#DATE= 1914/08/24
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Form A Portuguese Expeditionary Corps? (DE - 105)
#POPUP= 
#MESSAGE= <<TAG_14>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 105
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -15
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_15>>
#NOTES= <<TAG_16>>
#NOTES_POSITION= 130,112
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - Portugal politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Sponsor A Revolt In Arabia? (DE - 106)
#POPUP= 
#MESSAGE= <<TAG_17>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 106
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_18>>
#NOTES= <<TAG_19>>
#NOTES_POSITION= 222,131
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/11/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Cairo is in Entente hands
#ALIGNMENT_POSITION= 208,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploy ANZAC Units in the UK or Egypt? (DE - 107)
#POPUP= 
#MESSAGE= <<TAG_20>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 107
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_21>>
#NOTES_POSITION= 208,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_22>>
#DATE= 1914/10/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Seize the Oilfields At Basra? (DE - 108)
#POPUP= 
#MESSAGE= <<TAG_23>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 108
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_24>>
#NOTES_POSITION= 241,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Seize the Oilfields At Basra - The Cost (DE - 152)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 152
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_25>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and fully mobilized
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Seizes The Ottoman Dreadnought Sultan Osman I (DE - 153)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 153
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= <<TAG_26>>
#DATE= 1914/08/07
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and fully mobilized
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Send Naval Units To Deal With Graf Von Spee? (DE - 109)
#POPUP= 
#MESSAGE= <<TAG_27>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 109
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_28>>
#NOTES_POSITION= 137,80
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_29>>
#DATE= 1914/11/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Send Sir Ian Hamilton To Command In Egypt? (DE - 110)
#POPUP= 
#MESSAGE= <<TAG_30>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 110
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_31>>
#NOTES= <<TAG_32>>
#NOTES_POSITION= 208,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_33>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Alexandria is in Entente hands
#ALIGNMENT_POSITION= 206,124 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Send the Earl of Cavan To Command In Italy? (DE - 111)
#POPUP= 
#MESSAGE= <<TAG_34>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 111
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_35>>
#NOTES= <<TAG_36>>
#NOTES_POSITION= 166,94
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Genoa is in Entente hands
#ALIGNMENT_POSITION= 164,95 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Central Powers forces near Bologna
#CONDITION_POSITION= 169,95 [2,2] [1,2] [1] [0]
;Central Powers forces near Venice
#CONDITION_POSITION= 171,93 [1,1] [1,2] [1] [0]
;Central Powers forces near Rome
#CONDITION_POSITION= 171,101 [3,5] [1,2] [1] [0]
}

{
#NAME= UK: Seize The Ottoman Dreadnought Sultan Osman I? (DE - 112)
#POPUP= 
#MESSAGE= <<TAG_37>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 112
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_38>>
#NOTES_POSITION= 200,104
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= <<TAG_26>>
#DATE= 1914/08/07
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Sign A Secret Treaty With Italy? (DE - 113)
#POPUP= 
#MESSAGE= <<TAG_39>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 113
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_40>>
#NOTES= <<TAG_41>>
#NOTES_POSITION= 171,93
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_42>>
#DATE= 1915/04/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 59 [2] [40] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Cost of Mobilizing the B.E.F. (DE - 114)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 114
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_43>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Occupy Lemnos? (DE - 115)
#POPUP= 
#MESSAGE= <<TAG_44>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 115
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_45>>
#NOTES= <<TAG_46>>
#NOTES_POSITION= 195,106
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Greece politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 46 [2] [0] [0]
; 3rd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploying the Canadian Expeditionary Force? (DE - 116)
#POPUP= 
#MESSAGE= <<TAG_47>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 116
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_48>>
#NOTES= <<TAG_49>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_50>>
#DATE= 1914/10/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Canada politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploy II ANZAC Corps in the UK or Egypt? (DE - 117)
#POPUP= 
#MESSAGE= <<TAG_51>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 117
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_52>>
#NOTES_POSITION= 208,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_53>>
#DATE= 1916/01/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Suez is in Entente hands
#ALIGNMENT_POSITION= 210,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploying II ANZAC Corps in the UK (DE - 118)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 118
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_53>>
#DATE= 1916/01/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Bristol is in Entente hands
#ALIGNMENT_POSITION= 142,78 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Forming The Australian Light Horse in Egypt? (DE - 119)
#POPUP= 
#MESSAGE= <<TAG_54>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 119
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_55>>
#NOTES= <<TAG_56>>
#NOTES_POSITION= 208,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/03/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Cairo is in Entente hands
#ALIGNMENT_POSITION= 208,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Forming The Australian Light Horse in the UK? (DE - 120)
#POPUP= 
#MESSAGE= <<TAG_57>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 120
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_55>>
#NOTES= <<TAG_58>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/03/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Egypt politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Pressure Greece so that we can use Salonika as a base? (DE - 121)
#POPUP= 
#MESSAGE= <<TAG_59>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 35
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 121
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_60>>
#NOTES= <<TAG_61>>
#NOTES_POSITION= 192,104
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Greece politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 46 [2] [0] [0]
; 3rd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 4th Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Form A Royal Naval Division? (DE - 122)
#POPUP= 
#MESSAGE= <<TAG_62>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 122
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_63>>
#NOTES= <<TAG_64>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/09/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; German forces invade Belgium
#CONDITION_POSITION= 155,80 [1,1] [1,1] [1] [45]
#CONDITION_POSITION= 157,81 [1,1] [1,1] [1] [45]
#CONDITION_POSITION= 154,79 [1,1] [1,1] [1] [45]
}

{
#NAME= UK: Form A New Army? (DE - 123)
#POPUP= 
#MESSAGE= <<TAG_65>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 123
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -40
#MPP_TURNS= 15
#MPP_TEXT= <<TAG_66>>
#NOTES= <<TAG_67>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_68>>
#DATE= 1914/08/21
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Send Submarines To Russia Via Archangel? (DE - 124)
#POPUP= 
#MESSAGE= <<TAG_69>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 124
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_70>>
#NOTES= <<TAG_71>>
#NOTES_POSITION= 202,52
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/07/09
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Petrograd is in Entente hands
#ALIGNMENT_POSITION= 206,52 [2]
; Archangelsk is in Entente hands
#ALIGNMENT_POSITION= 227,35 [2]
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Convert Steamers Into Seaplane Carriers? (DE - 125)
#POPUP= 
#MESSAGE= <<TAG_72>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 125
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_73>>
#NOTES= <<TAG_74>>
#NOTES_POSITION= 143,79
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/09/14
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploy General Maude in Mesopotamia? (DE - 126)
#POPUP= 
#MESSAGE= <<TAG_75>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 126
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_76>>
#NOTES= <<TAG_77>>
#NOTES_POSITION= 241,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Basra is in Entente hands
#ALIGNMENT_POSITION= 241,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploying The B.E.F. In France Or The UK? (DE - 127)
#POPUP= 
#MESSAGE= <<TAG_78>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 127
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_79>>
#NOTES= <<TAG_80>>
#NOTES_POSITION= 149,82
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Arab Revolt Spreads North (DE - 151)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 151
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_81>>
#DATE= 1915/11/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Jerusalem is in Entente hands
#ALIGNMENT_POSITION= 216,123 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Form An Artillery Unit In Egypt (DE - 129)
#POPUP= 
#MESSAGE= <<TAG_82>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 129
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_83>>
#NOTES= <<TAG_84>>
#NOTES_POSITION= 208,126
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Cairo is in Entente hands
#ALIGNMENT_POSITION= 208,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Send Dunsterforce to Transcaucasia? (DE - 130)
#POPUP= 
#MESSAGE= <<TAG_85>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 130
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_86>>
#NOTES= <<TAG_87>>
#NOTES_POSITION= 245,104
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Hamadan is in Entente hands
#ALIGNMENT_POSITION= 242,117 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 3rd Line - Transcaucasia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 118 [2] [100] [0]
; 4th Line - Mesopotamia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 68 [2] [100] [0]
; Central Powers units are invading Transcaucasia
#CONDITION_POSITION= 235,101 [4,4] [2,2] [1] [0]
#CONDITION_POSITION= 245,104 [4,4] [2,2] [1] [0]
}

{
#NAME= UK: Employ agents in Persia? (DE - 131)
#POPUP= 
#MESSAGE= <<TAG_88>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 131
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_89>>
#NOTES= <<TAG_90>>
#NOTES_POSITION= 244,123
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Basra is in Entente hands
#ALIGNMENT_POSITION= 241,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 3rd Line - Persia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 82 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Deploy Japanese Destroyers in the Indian Ocean? (DE - 132)
#POPUP= 
#MESSAGE= <<TAG_91>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 621[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 132
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_92>>
#NOTES_POSITION= 137,114
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1917/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Gibraltar is in Entente hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 3rd Line - Japan politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 60 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Spend MPPs to Boost our National Morale? (DE - 133)
#POPUP= 
#MESSAGE= <<TAG_93>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 133
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 112 [50]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Spend MPPs to Boost our National Morale? (DE - 134)
#POPUP= 
#MESSAGE= <<TAG_95>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 134
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 147,77
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 112 [25]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Provide The Mesopotamian Expeditionary Force With Artillery (DE - 135)
#POPUP= 
#MESSAGE= <<TAG_97>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 126[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 135
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_98>>
#NOTES= <<TAG_99>>
#NOTES_POSITION= 241,126
;Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP= 
#DATE= 1916/07/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Basra is in Entente hands
#ALIGNMENT_POSITION= 241,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Support the Preparedness Movement in the USA? (DE - 140)
#POPUP= 
#MESSAGE= <<TAG_100>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 140
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_101>>
#NOTES= <<TAG_300>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 3rd Line - Russia politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 97 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Support the Preparedness Movement in the USA? (DE - 141)
#POPUP= 
#MESSAGE= <<TAG_100>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 141
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_101>>
#NOTES= <<TAG_300>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 3rd Line - Russia politically aligned with Entente and not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Sign an Armistice with the Ottoman Empire? (DE - 149)
#POPUP= 
#MESSAGE= <<TAG_102>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 149
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_103>>
#NOTES_POSITION= 203,102
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 111 [7]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; FRENCH DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= France: Order Marshal Lyautey To Mobilize Our Forces In North Africa? (DE - 200)
#POPUP= 
#MESSAGE= <<TAG_106>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 200
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_107>>
#NOTES_POSITION= 137,118
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_108>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Paris is in Central Powers hands
#ALIGNMENT_POSITION= 151,84 [1]
; Algiers is in Entente hands
#ALIGNMENT_POSITION= 152,113 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Provide The USA With Funds? (DE - 202)
#POPUP= 
#MESSAGE= <<TAG_109>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 202
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 10
#MPP_TEXT= <<TAG_5>>
#NOTES= <<TAG_110>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Bordeaux is in Entente hands
#ALIGNMENT_POSITION= 145,94 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Form A Foreign Legion Corps? (DE - 203)
#POPUP= 
#MESSAGE= <<TAG_111>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 203
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_112>>
#NOTES= <<TAG_113>>
#NOTES_POSITION= 157,97
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_114>>
#DATE= 1914/09/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Marseille is in Entente hands
#ALIGNMENT_POSITION= 157,97 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Provide Ferdinand Foch With A Command? (DE - 205)
#POPUP= 
#MESSAGE= <<TAG_115>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 205
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_116>>
#NOTES= <<TAG_117>>
#NOTES_POSITION= 151,84
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_118>>
#DATE= 1914/09/04
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Mobilizing the Army (DE - 206)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 206
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_119>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Supporting Venizelos? (DE - 207)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 207
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_60>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Seize The Greek Navy? (DE - 208)
#POPUP= 
#MESSAGE= <<TAG_120>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 50
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 208
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_121>>
#NOTES_POSITION= 191,108
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/10/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Greece politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; 3rd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Mobilize The Fusiliers Marins? (DE - 209)
#POPUP= 
#MESSAGE= <<TAG_122>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 209
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_123>>
#NOTES= <<TAG_124>>
#NOTES_POSITION= 151,79
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Boulogne is in Entente hands
#ALIGNMENT_POSITION= 151,79 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Central Powers units approach Boulogne
#CONDITION_POSITION= 151,79 [3,3] [1,1] [1] [0]
}

{
#NAME= France: Increase the Romanian Armed Forces? (DE - 210)
#POPUP= 
#MESSAGE= <<TAG_125>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 210
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_126>>
#NOTES= <<TAG_127>>
#NOTES_POSITION= 198,95
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Odessa is in Entente hands
#ALIGNMENT_POSITION= 207,90 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Romania politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Spend MPPs to Boost our National Morale? (DE - 211)
#POPUP= 
#MESSAGE= <<TAG_128>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 211
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 151,84
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 40 [50]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Spend MPPs to Boost our National Morale? (DE - 212)
#POPUP= 
#MESSAGE= <<TAG_129>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 212
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 151,84
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 40 [25]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Form General Haller's Polish Blue Army? (DE - 215)
#POPUP= 
#MESSAGE= <<TAG_130>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 215
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -60
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_131>>
#NOTES= <<TAG_132>>
#NOTES_POSITION= 150,87
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1918/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ITALIAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Italy: Transfer Troops From Eritrea? (DE - 300)
#POPUP= 
#MESSAGE= <<TAG_133>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 800[1]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 300
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_134>>
#NOTES= <<TAG_135>>
#NOTES_POSITION= 194,124
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_136>>
#DATE= 1915/10/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Tobruk is in Entente hands
#ALIGNMENT_POSITION= 194,122 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Tobruk threatened by the Central Powers
#CONDITION_POSITION= 194,122 [6,6] [1,1] [1] [0]
}

{
#NAME= Italy: Employ Commander Rizzo To Strike At Austro-Hungarian Warships? (DE - 301)
#POPUP= 
#MESSAGE= <<TAG_137>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 301
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_138>>
#NOTES= <<TAG_139>>
#NOTES_POSITION= 174,98
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Rome is in Entente hands
#ALIGNMENT_POSITION= 171,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Form A Czechoslovak Volunteer Corps? (DE - 302)
#POPUP= 
#MESSAGE= <<TAG_140>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 302
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_141>>
#NOTES= <<TAG_142>>
#NOTES_POSITION= 171,101
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_143>>
#DATE= 1916/11/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Rome is in Entente hands
#ALIGNMENT_POSITION= 171,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Sign A Secret Treaty With The UK? (DE - 350)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 350
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_144>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/04/26
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Mobilizing the Armed Forces (DE - 354)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 354
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_119>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Rome is in Entente hands
#ALIGNMENT_POSITION= 171,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Form An Albanian Legion? (DE - 305)
#POPUP= 
#MESSAGE= <<TAG_145>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 305
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_146>>
#NOTES= <<TAG_147>>
#NOTES_POSITION= 185,102
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Tirana is in Entente hands
#ALIGNMENT_POSITION= 185,102 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Spend MPPs to Boost our National Morale? (DE - 306)
#POPUP= 
#MESSAGE= <<TAG_148>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 306
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 171,101
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [50]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Spend MPPs to Boost our National Morale? (DE - 307)
#POPUP= 
#MESSAGE= <<TAG_149>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 307
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 171,101
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [25]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SERBIAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Serbia: Provide Montenegro With A Headquarters Unit? (DE - 423)
#POPUP= 
#MESSAGE= <<TAG_150>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 423
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_151>>
#NOTES_POSITION= 184,100
;Set AI acceptance % (AI will accept 90% of the time)
#AI_RESPONSE= 90
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Montenegro politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 101 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Form a Volunteer Detachment? (DE - 424)
#POPUP= 
#MESSAGE= <<TAG_152>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 424
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_153>>
#NOTES= <<TAG_154>>
#NOTES_POSITION= 188,103
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/12/14
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Monastir is in Entente hands
#ALIGNMENT_POSITION= 188,103 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Serbia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Dummy - Supply Shipments To Serbia via Cetinje (DE - 250)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 250
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Cetinje is in Entente hands
#ALIGNMENT_POSITION= 184,100 [2]
; Pec is in Entente hands
#ALIGNMENT_POSITION= 186,99 [2]
; Pristina is in Entente hands
#ALIGNMENT_POSITION= 188,99 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Serbia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Dummy - Supply Shipments To Italy (DE - 251)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 251
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Marseille is in Entente hands
#ALIGNMENT_POSITION= 157,97 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Serbia politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; 3rd Line - Italy politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Dummy - Supply Shipments To Serbia via Salonika (DE - 252)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 252
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Salonika is in Entente hands
#ALIGNMENT_POSITION= 191,104 [2]
; Uskub is in Entente hands
#ALIGNMENT_POSITION= 189,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Serbia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; A Central Powers unit is on the route between Cetinje and Pristina
#CONDITION_POSITION= 183,100 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 184,100 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 185,99 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 186,99 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 187,99 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 188,99 [0,0] [1,1] [1] [0]
}

{
#NAME= Serbia: Spend MPPs to Boost our National Morale? (DE - 425)
#POPUP= 
#MESSAGE= <<TAG_148>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 425
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 188,99
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 94 [50]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Spend MPPs to Boost our National Morale? (DE - 426)
#POPUP= 
#MESSAGE= <<TAG_149>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 426
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 188,99
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 155,188,146
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 94 [25]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Montenegro politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 101 [2] [100] [0]
; 3rd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
; 4th Line - Greece politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; 5th Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Dummy - Transferring Salonika Port To Serbia (DE - 253)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 253
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 177,197,213
; Cetinje is in Central Powers hands
#ALIGNMENT_POSITION= 184,100 [1]
; Uskub is in Entente hands
#ALIGNMENT_POSITION= 189,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Serbia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; No Central Powers unit in Salonika Port
#CONDITION_POSITION= 191,104 [0,0] [0,0] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RUSSIAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Russia: Move Surplus Units from the Caucasus to Brest-Litovsk? (DE - 401)
#POPUP= 
#MESSAGE= <<TAG_155>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 401
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_156>>
#NOTES= <<TAG_157>>
#NOTES_POSITION= 194,75
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1914/09/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Brest-Litovsk is in Entente hands
#ALIGNMENT_POSITION= 194,75 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Dummy Decision if Brest-Litovsk is in Central Powers hands in September 1914 (DE - 429)
#POPUP= 
#MESSAGE=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 429
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1914/09/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Brest-Litovsk is in Central Powers hands
#ALIGNMENT_POSITION= 194,75 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Cost of Deploying the Siberian Corps (DE - 402)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 402
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_158>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Minsk is in Entente hands
#ALIGNMENT_POSITION= 201,71 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Cost of Deploying The Turkestan Corps (DE - 403)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 403
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_159>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Minsk is in Entente hands
#ALIGNMENT_POSITION= 201,71 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Land Agents To Cause Disruption To Ottoman Facilities? (DE - 404)
#POPUP= 
#MESSAGE= <<TAG_160>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 404
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_161>>
#NOTES= <<TAG_162>>
#NOTES_POSITION= 209,102
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1916/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Sevastopol is in Entente hands
#ALIGNMENT_POSITION= 212,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Convert Romanian Passenger Liners Into Seaplane Carriers? (DE - 405)
#POPUP= 
#MESSAGE= <<TAG_163>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 405
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_73>>
#NOTES= <<TAG_164>>
#NOTES_POSITION= 212,96
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1916/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Sevastopol is in Entente hands
#ALIGNMENT_POSITION= 212,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Convert Cargo Liners Into Seaplane Carriers? (DE - 406)
#POPUP= 
#MESSAGE= <<TAG_165>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 406
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_73>>
#NOTES= <<TAG_166>>
#NOTES_POSITION= 212,96
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1914/12/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Sevastopol is in Entente hands
#ALIGNMENT_POSITION= 212,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Form A Women's Detachment? (DE - 407)
#POPUP= 
#MESSAGE= <<TAG_167>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 407
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_168>>
#NOTES= <<TAG_169>>
#NOTES_POSITION= 221,65
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1916/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Moscow is in Entente hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Central Powers units approach Moscow
#CONDITION_POSITION= 221,65 [15,20] [1,2] [1] [0]
; Central Powers units approach Petrograd
#CONDITION_POSITION= 206,52 [5,8] [1,2] [1] [0]
; Central Powers units approach Kharkov
#CONDITION_POSITION= 218,82 [5,8] [1,2] [1] [0]
}

{
#NAME= Russia: Form A Czech Corps? (DE - 408)
#POPUP= 
#MESSAGE= <<TAG_170>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 408
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_171>>
#NOTES= <<TAG_172>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1917/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Moscow is in Entente hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Form A Serbian Corps? (DE - 409)
#POPUP= 
#MESSAGE= <<TAG_173>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 409
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_174>>
#NOTES= <<TAG_175>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1916/11/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Moscow is in Entente hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 3rd Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Spend MPPs to Boost our National Morale? (DE - 410)
#POPUP= 
#MESSAGE= <<TAG_176>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 410
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 206,52
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 97 [50]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Introduce Conscription To The Muslim Population? (DE - 411)
#POPUP= 
#MESSAGE= <<TAG_177>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 411
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_178>>
#NOTES= <<TAG_179>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1916/06/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Ufa is in Entente hands
#ALIGNMENT_POSITION= 257,68 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Income from Romania (DE - 412)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 412
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 10
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_180>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Jassy is in Entente hands
#ALIGNMENT_POSITION= 201,89 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; 2nd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Developing Murmansk (DE - 413)
#POPUP= 
#MESSAGE= <<TAG_302>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 413
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_303>>
#NOTES= <<TAG_304>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Petrograd is in Entente hands
#ALIGNMENT_POSITION= 206,52 [2]
; Volkhov is in Entente hands
#ALIGNMENT_POSITION= 210,52 [2]
; Murmansk is in Entente hands
#ALIGNMENT_POSITION= 211,16 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Naval Unit Dispositions Once Russia Leaves The War (DE - 414)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 414
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Deploy Heavy Artillery in the Caucasus? (DE - 415)
#POPUP= 
#MESSAGE= <<TAG_181>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 415
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_182>>
#NOTES= <<TAG_183>>
#NOTES_POSITION= 233,102
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1915/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Tiflis is in Entente hands
#ALIGNMENT_POSITION= 235,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Spend MPPs to Boost our National Morale? (DE - 416)
#POPUP= 
#MESSAGE= <<TAG_184>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 416
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 206,52
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 97 [25]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Income from the Dardanelles (DE - 419)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 419
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_185>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 164,174,131
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Check for Lemberg being in Central Powers hands (DE - 420)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 420
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Lemberg is in Central Powers hands:
#ALIGNMENT_POSITION= 194,82 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Check for Przemyśl being in Central Powers hands (DE - 421)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 421
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Przemyśl is in Central Powers hands:
#ALIGNMENT_POSITION= 191,82 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Check for Kraków being in Central Powers hands (DE - 422)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 422
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Kraków is in Central Powers hands:
#ALIGNMENT_POSITION= 186,81 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Convoy to Serbia (Romania neutral) (DE - 450)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 450
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Hexes between Odessa and Nish are in Entente hands:
#ALIGNMENT_POSITION= 207,90 [2]
#ALIGNMENT_POSITION= 190,98 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Serbia politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 3rd Line - Romania politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 93 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Convoy to Serbia (Romania fully mobilized) (DE - 451)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 451
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Hexes between Odessa and Nish are in Entente hands:
#ALIGNMENT_POSITION= 207,90 [2]
#ALIGNMENT_POSITION= 190,98 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Serbia politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; US DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= USA: Receiving Funds From The UK (DE - 550)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 102[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 550
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 50
#MPP_TURNS= 10
#MPP_TEXT= <<TAG_186>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Receiving Funds From France (DE - 501)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 202[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 501
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 50
#MPP_TURNS= 10
#MPP_TEXT= <<TAG_187>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Spend MPPs to Boost our National Morale? (DE - 502)
#POPUP= 
#MESSAGE= <<TAG_188>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 502
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 4,108
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Dummy alignment position
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 115 [50]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Spend MPPs to Boost our National Morale? (DE - 503)
#POPUP= 
#MESSAGE= <<TAG_189>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 503
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 4,108
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Dummy alignment position
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 115 [25]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: MPPs to Boost our National Morale (DE - 504)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 502[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 504
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Dummy alignment position
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: MPPs to Boost our National Morale (DE - 505)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 503[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 505
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Dummy alignment position
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Dummy decision to delay the Zimmermann Outcome (DE - 506)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 615[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 506
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 115,142,102
; Dummy alignment position
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GERMAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Germany: Provide Supplies To Irish Nationalists? (DE - 600)
#POPUP= 
#MESSAGE= <<TAG_191>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 600
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_192>>
#NOTES= <<TAG_193>>
#NOTES_POSITION= 134,72
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/03/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dublin is in Entente hands
#ALIGNMENT_POSITION= 134,72 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Mobilizing The Army (DE - 601)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 601
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_119>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Use Agents To Destabilise Persia? (DE - 602)
#POPUP= 
#MESSAGE= <<TAG_194>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 602
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_89>>
#NOTES= <<TAG_195>>
#NOTES_POSITION= 246,117
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_196>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Persia politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 82 [1] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Use Agents To Destabilize Persia? (DE - 603)
#POPUP= 
#MESSAGE= <<TAG_194>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 603
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_89>>
#NOTES= <<TAG_195>>
#NOTES_POSITION= 246,117
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_196>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Persia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 82 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Use Agents To Promote Our Cause In Switzerland? (DE - 604)
#POPUP= 
#MESSAGE= <<TAG_197>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 604
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_198>>
#NOTES= <<TAG_199>>
#NOTES_POSITION= 161,89
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= <<TAG_200>>
#DATE= 1915/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Switzerland politically aligned with the Central Powers but not fully mobilized.
#VARIABLE_CONDITION= 104 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Use Agents To Destabilize French Morocco? (DE - 605)
#POPUP= 
#MESSAGE= <<TAG_201>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 605
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_202>>
#NOTES= <<TAG_203>>
#NOTES_POSITION= 137,118
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_204>>
#DATE= 1914/11/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Deploy Von Falkenhayn as a Headquarters Unit? (DE - 606)
#POPUP= 
#MESSAGE= <<TAG_205>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 606
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_206>>
#NOTES= <<TAG_207>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_208>>
#DATE= 1916/08/29
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Bring Paul Von Hindenburg Out Of Retirement? (DE - 607)
#POPUP= 
#MESSAGE= <<TAG_209>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 607
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_210>>
#NOTES= <<TAG_211>>
#NOTES_POSITION= 187,71
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Form Asien-Korps for service in the Middle East? (DE - 608)
#POPUP= 
#MESSAGE= <<TAG_212>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 608
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_213>>
#NOTES= <<TAG_214>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
#ALIGNMENT_POSITION= 173,79 [1]
#ALIGNMENT_POSITION= 173,80 [1]
#ALIGNMENT_POSITION= 174,81 [1]
#ALIGNMENT_POSITION= 175,81 [1]
#ALIGNMENT_POSITION= 176,82 [1]
#ALIGNMENT_POSITION= 177,82 [1]
#ALIGNMENT_POSITION= 178,83 [1]
#ALIGNMENT_POSITION= 179,83 [1]
#ALIGNMENT_POSITION= 179,84 [1]
#ALIGNMENT_POSITION= 179,85 [1]
#ALIGNMENT_POSITION= 179,86 [1]
#ALIGNMENT_POSITION= 180,87 [1]
#ALIGNMENT_POSITION= 181,86 [1]
#ALIGNMENT_POSITION= 182,87 [1]
#ALIGNMENT_POSITION= 183,87 [1]
#ALIGNMENT_POSITION= 184,88 [1]
#ALIGNMENT_POSITION= 185,88 [1]
#ALIGNMENT_POSITION= 186,89 [1]
#ALIGNMENT_POSITION= 186,90 [1]
#ALIGNMENT_POSITION= 186,91 [1]
#ALIGNMENT_POSITION= 185,91 [1]
#ALIGNMENT_POSITION= 185,92 [1]
#ALIGNMENT_POSITION= 185,93 [1]
#ALIGNMENT_POSITION= 186,94 [1]
#ALIGNMENT_POSITION= 187,94 [1]
#ALIGNMENT_POSITION= 188,95 [1]
#ALIGNMENT_POSITION= 188,96 [1]
#ALIGNMENT_POSITION= 188,97 [1]
#ALIGNMENT_POSITION= 189,97 [1]
#ALIGNMENT_POSITION= 190,98 [1]
#ALIGNMENT_POSITION= 191,98 [1]
#ALIGNMENT_POSITION= 192,99 [1]
#ALIGNMENT_POSITION= 192,100 [1]
#ALIGNMENT_POSITION= 193,100 [1]
#ALIGNMENT_POSITION= 194,100 [1]
#ALIGNMENT_POSITION= 195,100 [1]
#ALIGNMENT_POSITION= 196,101 [1]
#ALIGNMENT_POSITION= 197,100 [1]
#ALIGNMENT_POSITION= 198,101 [1]
#ALIGNMENT_POSITION= 199,101 [1]
#ALIGNMENT_POSITION= 200,102 [1]
#ALIGNMENT_POSITION= 201,102 [1]
#ALIGNMENT_POSITION= 202,102 [1]
#ALIGNMENT_POSITION= 203,102 [1]
#ALIGNMENT_POSITION= 173,78 [1]
#ALIGNMENT_POSITION= 174,78 [1]
#ALIGNMENT_POSITION= 174,77 [1]
#ALIGNMENT_POSITION= 174,76 [1]
#ALIGNMENT_POSITION= 173,75 [1]
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 5th Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Entente forces are near Jerusalem
#CONDITION_POSITION= 216,123 [2,2] [2,2] [2] [0]
; Entente forces are near Damascus
#CONDITION_POSITION= 218,119 [2,4] [2,2] [2] [0]
; Entente forces are near Smyrna
#CONDITION_POSITION= 200,109 [5,5] [2,2] [2] [0]
}

{
#NAME= Germany: Food Supplies Received Via Neutral Netherlands (DE - 609)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 609
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_215>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - The Netherlands politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 73 [1] [1] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Carry Out Unrestricted Naval Warfare? (DE - 610)
#POPUP= 
#MESSAGE= <<TAG_216>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 610
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_217>>
#NOTES_POSITION= 132,78
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - USA politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
;Central Powers units in the Irish Sea
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
;Central Powers units in the North Channel
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany: Increase Our Military Aid To The Ottoman Empire? (DE - 611)
#POPUP= 
#MESSAGE= <<TAG_218>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 611
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_219>>
#NOTES= <<TAG_220>>
#NOTES_POSITION= 203,102
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/16
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send The Goeben To Constantinople? (DE - 612)
#POPUP= 
#MESSAGE= <<TAG_221>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 612
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_222>>
#NOTES_POSITION= 198,106
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_223>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send U-Boats To Serve In The Adriatic? (DE - 613)
#POPUP= 
#MESSAGE= <<TAG_224>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 613
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_225>>
#NOTES= <<TAG_226>>
#NOTES_POSITION= 174,95
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/03/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Pola is in Central Powers hands
#ALIGNMENT_POSITION= 174,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send U-Boats To Serve In The Adriatic? (DE - 614)
#POPUP= 
#MESSAGE= <<TAG_227>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 614
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_225>>
#NOTES= <<TAG_228>>
#NOTES_POSITION= 174,95
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/10/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Pola is in Central Powers hands
#ALIGNMENT_POSITION= 174,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Sending the Zimmermann Telegram? (DE - 615)
#POPUP= 
#MESSAGE= <<TAG_229>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 615
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_230>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1917/01/16
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USA politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [75] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Providing Mexico With Funding? (DE - 616)
#POPUP= 
#MESSAGE= <<TAG_231>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 7[76,100]
;Set link value to always trigger (dummy value)
#LINK= 506[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 616
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_232>>
#NOTES= <<TAG_233>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1917/04/02
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The occupation of Briey prompts a French Resource Script (DE - 617)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 617
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Briey is in Central Powers hands
#ALIGNMENT_POSITION= 158,83 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The occupation of Loos prompts a French Resource Script (DE - 618)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 618
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/10/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Loos is in Central Powers hands
#ALIGNMENT_POSITION= 153,81 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send Lenin To Russia? (DE - 619)
#POPUP= 
#MESSAGE= <<TAG_234>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 14[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 619
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_235>>
#NOTES= <<TAG_236>>
#NOTES_POSITION= 194,75
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Sign A Peace Treaty With Russia? (DE 620)
#POPUP= 
#MESSAGE= <<TAG_237>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 9[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 620
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 100
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_238>>
#NOTES= <<TAG_239>>
#NOTES_POSITION= 194,75
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
; Russian National Morale is below 12%
#NATIONAL_MORALE_TRIGGER= 97 [12]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send Commerce Raiders against the British Empire? (DE - 621)
#POPUP= 
#MESSAGE= <<TAG_240>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 621
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_241>>
#NOTES= <<TAG_242>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/10/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Kiel is in Central Powers hands
#ALIGNMENT_POSITION= 166,70 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send von der Goltz to Finland? (DE - 622)
#POPUP= 
#MESSAGE= <<TAG_243>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 622
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_244>>
#NOTES= <<TAG_245>>
#NOTES_POSITION= 194,52
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Finland politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 39 [2] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Funding Indian Nationalists? (DE - 623)
#POPUP= 
#MESSAGE= <<TAG_246>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 623
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_247>>
#NOTES= <<TAG_248>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 60% of the time)
#AI_RESPONSE= 60
#AI_RESPONSE_POPUP= 
#DATE= 1914/11/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - USA politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Spend MPPs to Boost our National Morale? (DE - 624)
#POPUP= 
#MESSAGE= <<TAG_249>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 624
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 173,74
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 45 [50]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (DE - 625)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 625
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_250>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 113 [1] [1] [0]
; 12 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [12,12] [1] [45]
}

{
#NAME= Germany: Carry Out Unrestricted Naval Warfare? (DE - 626)
#POPUP= 
#MESSAGE= <<TAG_251>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 610[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 626
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Spend MPPs to Boost our National Morale? (DE - 627)
#POPUP= 
#MESSAGE= <<TAG_252>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 627
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 173,74
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 45 [25]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Convert the Glyndwr into a Seaplane Carrier? (DE - 628)
#POPUP= 
#MESSAGE= <<TAG_253>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 628
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_254>>
#NOTES= <<TAG_255>>
#NOTES_POSITION= 183,69
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1914/10/31
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Sign the Treaty of Bucharest? (DE - 629)
#POPUP= 
#MESSAGE= <<TAG_256>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 629
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_257>>
#NOTES_POSITION= 198,95
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1916/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Bucharest is in Central Powers' hands
#ALIGNMENT_POSITION= 198,95 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 3rd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; 4th Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Treaty of Bucharest - Income from Romania (DE - 630)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 629[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 630
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 20
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_258>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Romania politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 93 [2] [0] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: National Morale is below 10% for Bulgarian Surrender (DE - 633)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 633
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 45 [10]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Send supplies to East Africa? (DE - 649)
#POPUP= 
#MESSAGE= <<TAG_259>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 649
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_260>>
#NOTES= <<TAG_261>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= 
#DATE= 1917/10/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Extend Gameplay to 1st January 1924? (DE - 650)
#POPUP= 
#MESSAGE= <<TAG_262>>
#IMAGE= 
#SOUND= 
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 650
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_301>>
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1918/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Metz being in Entente hands (DE - 651)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 651
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Metz is in Entente hands:
#ALIGNMENT_POSITION= 160,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Königsberg being in Central Powers hands (DE - 652)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 652
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Königsberg is in Central Powers hands:
#ALIGNMENT_POSITION= 187,68 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Novo-Georgievsk being in Entente hands (DE - 653)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 653
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Novo-Georgievsk is in Entente hands:
#ALIGNMENT_POSITION= 187,75 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Verdun being in Entente hands (DE - 654)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 654
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Verdun is in Entente hands:
#ALIGNMENT_POSITION= 157,83 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Belfort being in Entente hands (DE - 655)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 655
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Belfort is in Entente hands:
#ALIGNMENT_POSITION= 160,88 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Convoy to Austria-Hungary (DE - 656)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 656
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Check for all hexes between Berlin and Vienna being in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Verdun being in Central Powers hands (DE - 657)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 657
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Verdun is in Central Powers hands:
#ALIGNMENT_POSITION= 157,83 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Belfort being in Central Powers hands (DE - 658)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 658
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Belfort is in Central Powers hands:
#ALIGNMENT_POSITION= 160,88 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Lille being in Central Powers hands (DE - 659)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 659
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Lille is in Central Powers hands:
#ALIGNMENT_POSITION= 153,80 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Check for Nancy being in Central Powers hands (DE - 660)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 660
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Nancy is in Central Powers hands:
#ALIGNMENT_POSITION= 158,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AUSTRO-HUNGARIAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Austria-Hungary: Deploy Austro-Hungarian 2nd Army against Serbia or Russia? (DE - 700)
#POPUP= 
#MESSAGE= <<TAG_263>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 700
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_264>>
#NOTES_POSITION= 185,93
;Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Employ Saboteurs To Strike At Italian Warships? (DE - 701)
#POPUP= 
#MESSAGE= <<TAG_265>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 701
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_266>>
#NOTES= <<TAG_267>>
#NOTES_POSITION= 174,95
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Deploy Conrad Von Hötzendorf as a Headquarters Unit? (DE - 702)
#POPUP= 
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 702
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_269>>
#NOTES= <<TAG_270>>
#NOTES_POSITION= 179,86
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_271>>
#DATE= 1917/04/21
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Form K.U.K. Orient-Korps for service in the Middle East? (DE - 703)
#POPUP= 
#MESSAGE= <<TAG_272>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 703
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_273>>
#NOTES= <<TAG_274>>
#NOTES_POSITION= 187,94
;Set AI acceptance % (AI will accept 60% of the time)
#AI_RESPONSE= 60
#AI_RESPONSE_POPUP= <<TAG_275>>
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 3rd Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; 4th Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
;Jerusalem captured by the Entente
#CONDITION_POSITION= 216,123 [0,0] [1,1] [2] [0]
;Damascus captured by the Entente
#CONDITION_POSITION= 218,119 [0,0] [1,1] [2] [0]
;Smyrna captured by the Entente
#CONDITION_POSITION= 200,109 [0,0] [1,1] [2] [0]
;Constantinople captured by the Entente
#CONDITION_POSITION= 203,102 [0,0] [1,1] [2] [0]
}

{
#NAME= Austria-Hungary: Transfer Trento And Trieste To Italy? (DE - 704)
#POPUP= 
#MESSAGE= <<TAG_276>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 704
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_277>>
#NOTES_POSITION= 174,92
;Set AI acceptance % (AI will accept 15% of the time)
#AI_RESPONSE= 5
#AI_RESPONSE_POPUP= <<TAG_278>>
#DATE= 1914/12/21
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 1st Line - Italy politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 59 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Form an Albanian Legion? (DE - 705)
#POPUP= 
#MESSAGE= <<TAG_279>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 50
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 705
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_280>>
#NOTES= <<TAG_281>>
#NOTES_POSITION= 185,102
;Set AI acceptance % (AI will accept 25% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Tirana is in Central Powers hands
#ALIGNMENT_POSITION= 185,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Albania politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 3 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Spend MPPs to Boost our National Morale? (DE - 706)
#POPUP= 
#MESSAGE= <<TAG_282>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 706
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 179,86
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 8 [50]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Spend MPPs to Boost our National Morale? (DE - 707)
#POPUP= 
#MESSAGE= <<TAG_283>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 707
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 179,86
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 8 [25]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Provide for Refugees from Galicia? (DE - 708)
#POPUP= 
#MESSAGE= <<TAG_284>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 708
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_285>>
#NOTES= <<TAG_286>>
#NOTES_POSITION= 188,83
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Entente Forces are in Galicia
#CONDITION_POSITION= 194,84 [3,3] [1,1] [2] [0]
}

{
#NAME= Austria-Hungary: Form a Polish Legion? (DE - 710)
#POPUP= 
#MESSAGE= <<TAG_287>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 710
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -30
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_288>>
#NOTES= <<TAG_289>>
#NOTES_POSITION= 188,85
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 143,181,211
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Convoy to the Ottoman Empire (DE - 750)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 750
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Check for all hexes between Vienna and Constantinople being in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
#ALIGNMENT_POSITION= 180,87 [1]
#ALIGNMENT_POSITION= 181,86 [1]
#ALIGNMENT_POSITION= 182,87 [1]
#ALIGNMENT_POSITION= 183,87 [1]
#ALIGNMENT_POSITION= 184,88 [1]
#ALIGNMENT_POSITION= 185,88 [1]
#ALIGNMENT_POSITION= 186,89 [1]
#ALIGNMENT_POSITION= 186,90 [1]
#ALIGNMENT_POSITION= 186,91 [1]
#ALIGNMENT_POSITION= 185,91 [1]
#ALIGNMENT_POSITION= 185,92 [1]
#ALIGNMENT_POSITION= 185,93 [1]
#ALIGNMENT_POSITION= 187,94 [1]
#ALIGNMENT_POSITION= 186,94 [1]
#ALIGNMENT_POSITION= 188,95 [1]
#ALIGNMENT_POSITION= 188,96 [1]
#ALIGNMENT_POSITION= 188,97 [1]
#ALIGNMENT_POSITION= 189,97 [1]
#ALIGNMENT_POSITION= 190,98 [1]
#ALIGNMENT_POSITION= 191,98 [1]
#ALIGNMENT_POSITION= 192,99 [1]
#ALIGNMENT_POSITION= 192,100 [1]
#ALIGNMENT_POSITION= 193,100 [1]
#ALIGNMENT_POSITION= 194,100 [1]
#ALIGNMENT_POSITION= 195,100 [1]
#ALIGNMENT_POSITION= 196,101 [1]
#ALIGNMENT_POSITION= 197,100 [1]
#ALIGNMENT_POSITION= 198,101 [1]
#ALIGNMENT_POSITION= 199,101 [1]
#ALIGNMENT_POSITION= 200,102 [1]
#ALIGNMENT_POSITION= 201,102 [1]
#ALIGNMENT_POSITION= 202,102 [1]
#ALIGNMENT_POSITION= 203,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; OTTOMAN DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Ottoman Empire: Provide Officers, Weapons and Equipment to the Senussi? (DE - 800)
#POPUP= 
#MESSAGE= <<TAG_290>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 800
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_291>>
#NOTES= <<TAG_292>>
#NOTES_POSITION= 194,122
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_293>>
#DATE= 1915/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Constantinople is in Central Powers hands
#ALIGNMENT_POSITION= 203,102 [1]
; Bardia is in Entente hands
#ALIGNMENT_POSITION= 196,123 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Provide the Senussi with Arms and Officers to form a Regular Corps? (DE - 801)
#POPUP= 
#MESSAGE= <<TAG_294>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 800[1]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 801
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_295>>
#NOTES= <<TAG_296>>
#NOTES_POSITION= 194,122
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_297>>
#DATE= 1915/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Bardia is in Central Powers hands
#ALIGNMENT_POSITION= 196,123 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Strengthen Our Position In Mesopotamia? (DE - 802)
#POPUP= 
#MESSAGE= <<TAG_305>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 802
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -55
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_306>>
#NOTES= <<TAG_307>>
#NOTES_POSITION= 240,125
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Basra is in Entente hands
#ALIGNMENT_POSITION= 241,126 [2]
; Baghdad is in Central Powers hands
#ALIGNMENT_POSITION= 234,120 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Spend MPPs to Boost our National Morale? (DE - 803)
#POPUP= 
#MESSAGE= <<TAG_298>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 803
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 206,106
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Constantinople is in Central Powers hands
#ALIGNMENT_POSITION= 203,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 111 [50]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Spend MPPs to Boost our National Morale? (DE - 804)
#POPUP= 
#MESSAGE= <<TAG_299>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 804
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= <<TAG_96>>
#NOTES_POSITION= 206,106
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Constantinople is in Central Powers hands
#ALIGNMENT_POSITION= 203,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 111 [25]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Armistice (DE - 807)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 149[1]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 807
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Berlin is in Central Powers hands:
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 111 [1]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Surrender (DE - 808)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 149[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 808
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Berlin is in Central Powers hands:
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 111 [1]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Form a Georgian Volunteer Detachment? (DE - 809)
#POPUP= 
#MESSAGE= <<TAG_308>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 809
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_309>>
#NOTES= <<TAG_310>>
#NOTES_POSITION= 226,105
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Bayburt is in Central Powers hands
#ALIGNMENT_POSITION= 226,105 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Send Food Supplies To Jerusalem? (DE - 810)
#POPUP= 
#MESSAGE= <<TAG_311>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 810
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_312>>
#NOTES= <<TAG_313>>
#NOTES_POSITION= 216,123
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1915/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Jerusalem is in Central Powers hands
#ALIGNMENT_POSITION= 216,123 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; No Entente units within 2 hexes of Jerusalem
#CONDITION_POSITION= 216,123 [2,2] [0,0] [2] [0]
}

{
#NAME= Ottoman Empire: Send Medical Aid To The Caucasus? (DE - 811)
#POPUP= 
#MESSAGE= <<TAG_314>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 811
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_315>>
#NOTES= <<TAG_316>>
#NOTES_POSITION= 225,106
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/12/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Erzincan is in Central Powers hands
#ALIGNMENT_POSITION= 225,106 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Check for Gallipoli being in Central Powers hands (DE - 850)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 850
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 230,223,207
; Gallipoli is in Central Powers hands:
#ALIGNMENT_POSITION= 198,104 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WAR-WEARINESS 50% EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 1 - British National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 1
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 112 [50]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 2 - French National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 2
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 40 [50]
; Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 3 - Italian National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 3
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 59 [50]
; Set variable conditions:
; 1st Line - Italy politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 4 - Russian National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 4
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 97 [50]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 5 - US National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 5
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 115 [50]
; Set variable conditions:
; 1st Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 6 - German National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 6
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 45 [50]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 7 - Austro-Hungarian National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 7
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 8 [50]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 8 - Ottoman National Morale Falls Below 50% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 8
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 111 [50]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WAR-WEARINESS 25% EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 11 - British National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 11
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 112 [25]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 12 - French National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 12
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 40 [25]
; Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 13 - Italian National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 13
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 59 [25]
; Set variable conditions:
; 1st Line - Italy politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 14 - Russian National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 14
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 97 [25]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 15 - US National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 15
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 115 [25]
; Set variable conditions:
; 1st Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 16 - German National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 16
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 45 [25]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 17 - Austro-Hungarian National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 17
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 8 [25]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 18 - Ottoman National Morale Falls Below 25% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 18
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 111 [25]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WAR-WEARINESS - BOLSHEVIK REVOLUTION EVENT
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 9 - Bolshevik Revolution: Russian National Morale Falls Below 15% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 619[1]
; Set decision value
#DECISION= 9
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 97 [15]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WAR-WEARINESS GERMAN REVOLUTION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 19 - German National Morale Falls Below 3% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 19
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 45 [3]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WAR-WEARINESS 1% EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 21 - British National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 21
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 112 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 22 - French National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 22
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 40 [1]
; Set variable conditions:
; 1st Line - France politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 23 - Italian National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 23
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 59 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 24 - Russian National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 619[0]
; Set decision value
#DECISION= 24
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 97 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 25 - US National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 25
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 115 [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 26 - German National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 26
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 45 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 27 - Austro-Hungarian National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 27
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 8 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 28 - Ottoman National Morale Falls Below 1% (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 851[1]
; Set decision value
#DECISION= 28
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 111 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 29 - Austro-Hungarian National Morale Falls Below 1% (Serbia Surrendered) (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 27[1]
; Set decision value
#DECISION= 29
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 8 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDER EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 31 - UK has pulled out of the war and France has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 31
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - UK politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 41 - UK has pulled out of the war and Russia has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 41
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 97 [2] [100] [1]
; 2nd Line - UK politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 32 - France has pulled out of the war and the UK has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 32
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; 2nd Line - France politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 42 - France has pulled out of the war and Russia has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 42
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 97 [2] [100] [1]
; 2nd Line - France politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 34 - Russia has pulled out of the war and the UK has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 34
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; 2nd Line - Russia politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 44 - Russia has pulled out of the war and France has surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 44
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Entente and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Russia politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 36 - Germany Surrenders (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 36
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDER EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= DE 931 - UK and France have both signed an armistice (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 931
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [0] [0]
; 2nd Line - UK politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 941 - UK and Russia have both signed an armistice (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 941
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; 2nd Line - UK politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 942 - Russia and France have both signed an armistice (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 942
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Russia politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; 2nd Line - France politically aligned with Entente but not fully mobilized
#VARIABLE_CONDITION= 40 [2] [0] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 945 - Russia and France have surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 945
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Russia politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 97 [2] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 946 - The UK and Russia have surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 946
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; 2nd Line - Russia politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 97 [2] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 947 - The UK and France have surrendered (100%)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 947
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_8>>
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; 2nd Line - France politically aligned with Entente but surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: MPPs to Boost our National Morale (DE - 136)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 133[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 136
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: MPPs to Boost our National Morale (DE - 137)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 134[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 137
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


{
#NAME= France: MPPs to Boost our National Morale (DE - 213)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 211[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 213
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: MPPs to Boost our National Morale (DE - 214)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 212[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 214
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: MPPs to Boost our National Morale (DE - 308)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 306[1]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 308
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: MPPs to Boost our National Morale (DE - 309)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 307[1]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 309
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: MPPs to Boost our National Morale (DE - 417)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 410[1]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 417
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: MPPs to Boost our National Morale (DE - 418)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 416[1]
#COUNTRY_ID= 97
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 418
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: MPPs to Boost our National Morale (DE - 427)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 425[1]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 427
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: MPPs to Boost our National Morale (DE - 428)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 426[1]
#COUNTRY_ID= 94
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 428
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: MPPs to Boost our National Morale (DE - 504)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 502[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 504
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: MPPs to Boost our National Morale (DE - 505)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 503[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 505
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: MPPs to Boost our National Morale (DE - 631)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 624[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 631
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: MPPs to Boost our National Morale (DE - 632)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 632
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: MPPs to Boost our National Morale (DE - 711)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 706[1]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 711
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: MPPs to Boost our National Morale (DE - 711)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 707[1]
#COUNTRY_ID= 8
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 711
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: MPPs to Boost our National Morale (DE - 805)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 803[1]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 805
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: MPPs to Boost our National Morale (DE - 806)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 804[1]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 806
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_190>>
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Dummy DE to check they have joined the Central Powers (DE - 851)
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value (first internally stored decision)
#DECISION= 851
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1914/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 211,106 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= AI: French Invasion of the Low Countries
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value (first internally stored decision)
#DECISION= 50
;Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES= 
#NOTES_POSITION= 
;Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= 
#DATE= 1914/09/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 191,168,131
; Dummy alignment position
#ALIGNMENT_POSITION= 151,84 [2]
; Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}



